With each turn, your workers make steady progress and the landscape changes. Dust clouds rise as your citizens strike the earth to produce buildings, and sparks fly when they construct a mine from the ground up. The changes your cities go through are small and slow, but they're rendered with precise detail. The interesting graphics go a long way toward accomplishing this. New players will also receive frequent pop-ups that give them recommendations on what to do next or simply instruct them about how a particular gameplay element works.īut, for me at least, most of the enjoyment comes from simply watching your civilization grow. For instance, you no longer need to build roads on resource tiles in order to actually get the resources. The main screen does a good job of giving the essentials without being overwhelming and there are tooltips for just about every single button you can click.Īdditionally, some gameplay elements have been streamlined. The interface has been given a thorough overhaul, relegating some of the more extraneous information to sub-menus. Human resource professionals increasingly enhance their assessment tools with game elements-a process typically referred to as “gamification”-to make them more interesting and engaging for candidates, and they design and use “serious games” that can support skill assessment and development.With so much complexity, it's good that Civilization V is more newbie-friendly than its predecessors. However, commercial, off-the-shelf video games are not or are only rarely used to screen or test candidates, even though there is increasing evidence that they are indicative of various skills that are professionally valuable. Using the strategy game Civilization, this proof-of-concept study explores if strategy video games are indicative of managerial skills and, if so, of what managerial skills. Under controlled laboratory conditions, we asked forty business students to play the Civilization game and to participate in a series of assessment exercises. We find that students who had high scores in the game had better skills related to problem-solving and organizing and planning than the students who had low scores. In addition, a preliminary analysis of in-game data, including players’ interactions and chat messages, suggests that strategy games such as Civilization may be used for more precise and holistic “stealth assessments,” including personality assessments. Mark Zuckerberg on Facebook, 21 October 2016 It’s my favorite strategy game and one of the reasons I got into engineering.” “I’ve been playing Civilization since middle school. Information technology (IT) has changed human resource (HR) management, particularly its assessment procedures. HR professionals are increasingly using IT-enhanced versions of traditional selection methods such as digital interviews, social-media analytics, and reviews of user profiles on professional social-networking sites instead of traditional selection interviews, personality tests, and reference checks (Chamorro-Premuzic et al. While business games have a long history in personnel assessment and development, the use of digital games and game elements is also increasing (see, e.g., Ferrell et al. For example, computerized personality surveys and assessment exercises have been “gamified” with elements such as narratives, progress bars, and animations (Armstrong et al. 2016) to create a more engaging experience for applicants, and “serious” games-that is, digital games that serve purposes other than entertainment (Michael and Chen 2006)-have been designed for assessment, education, and training (see, e.g., Bellotti et al. The potential of commercial, off-the-shelf video games has long been ignored by HR research, but interest in them has recently surfaced. Several video games have been found to be able to be indicative of various skills that are professionally valuable, including persistence, problem-solving, and leadership (Lisk et al. 2009, 2015), which are often referred to as twenty-first-century skills (see, e.g., Chu et al. ( 2018) recently proposed that employers could use video games to screen or test applicants and that applicants should indicate their gaming experiences and achievements on their résumés.
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